Goosebumps Night of Scares
When the game first starts, R.L. Stine (trapped in a typewriter) tells the player he'll call Him "Twist." As he talks to Twist, Slappy enters the room, and Stine urges Him to hide. As he hides, he hears Slappy's plan: to release the Goosebumps monsters. Twist is told to find Slappy's manuscript and inconspicuously search for the missing pages, hiding from the Graveyard Ghoul, Murder the Clown, Fifi the Vampire Poodle, The Werewolf of Fever Swamp, and the Annihilator 3000.
Twist must find Slappy at the end of each level and trap him back in the book. In Chapter 4, Twist finds the cuckoo clock from The Cuckoo Clock of Doom in the basement, which apparently Slappy has been using to repeat the day over and over so he could avoid being trapped in the book, which is why he won't stay in the book every time you trap him. After you complete Chapter 4, Slappy starts to mock Twist and Stine, when suddenly he starts to transform into a Coffin, and then into a log. Stine reveals that Slappy, having not read the book, didn't know that the clock also makes you age backwards, meaning that Slappy is stopped forever. Stine then immortalizes the story in his new book, titled "The Night of Scares."
Goosebumps Dead of Night
The first chapter of this game follows the same premise as Night of Scares; however, Slappy escapes at the end of the first chapter and heads to Dr. Brewer's conservatory. In the second chapter, Slappy emits a green gas from his boutonnière, which slowly starts weakening Twist and turning him into a plant. Twist must follow Dr. Brewer's instructions to allegedly devise a cure. As Twist walks by a projector, it automatically plays a video of Dr. Brewer's Clone feeding Margaret plant food. As pointed out by Margaret Brewer (his daughter who has been permanently turned into a plant), this isn't the real Dr. Brewer. Instead, this is Dr. Brewer's Clone, who actually plans on poisoning Twist. By following Margaret's orders instead of the clone's, Twist is successfully cured and Dr. Brewer's Clone is defeated, allowing Twist to advance to the Tesla Tower chapter.
In this chapter, Twist must defeat Slappy while following Nikola Tesla's orders. Twist has to encounter several monsters from Goosebumps 2: Haunted Halloween, including Gummy Bears, Walter and his clones, and Ghostly Witches. Using Tesla's Coil Gun allows Twist to zap and defeat some enemies like the Gummy Bears (which regenerate after a while). The Coil Gun is also extremely helpful during the final battle, where Twist must shoot several flying orbs to defeat the monsters and put Slappy's plans to rest. If Twist does this successfully, he will kill Slappy and abruptly finish the game.
Twist's personality is never described, but subtle hints are given through some of the characters' dialogue. Twist is very obedient, as hinted by Slappy calling him "Stine's newest puppet." He is also revealed to be cowardly, as suggested by Stine comforting the player every once in a while. Nikola Tesla also insinuates that Twist is slow and easily distracted by telling him to stay focused and quit dilly dallying.
- Stine said that every story must have a beginning, a middle, and a twist. This is why Twist was given this name, since he must put an end to this story.
- Twist does not have any spoken lines in either game he appears in.
- Twist seems to be similar to the Player from Goosebumps: The Game, given that both are the main protagonists of their respective games.