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{{Tabber/Book|previous=Under the Magician's Spell|next=The Knight in Screaming Armor}}
 
{{Infobox book
 
{{Infobox book
|image = Gyg 0081.jpg
+
|image = The_Curse_of_the_Creeping_Coffin.jpg
 
|name = The Curse of the Creeping Coffin
 
|name = The Curse of the Creeping Coffin
|tagline = They're real deadheads!
 
 
|author = [[R.L. Stine]]
 
|author = [[R.L. Stine]]
 
|artist = [[Mark Nagata]]
 
|artist = [[Mark Nagata]]
Line 14: Line 14:
 
|pre = ''[[Under the Magician's Spell]]''
 
|pre = ''[[Under the Magician's Spell]]''
 
|next = ''[[The Knight in Screaming Armor]]''
 
|next = ''[[The Knight in Screaming Armor]]''
  +
}}
|tag = They're real deadheads!}}
 
 
'''''The Curse of the Creeping Coffin''''' is the eighth book in the ''[[Give Yourself Goosebumps]]'' gamebook series. It was published in [[1996]].
 
'''''The Curse of the Creeping Coffin''''' is the eighth book in the ''[[Give Yourself Goosebumps]]'' gamebook series. It was published in [[1996]].
   
The prismatic hologram cover design consisted of squares and triangles arranged into curved lines and the cover illustration consists of an unearthed coffin being opened by a rotting skeleton. The skeleton's bony fingertips have left marks on the coffin lid.
+
The cover illustration depicts a coffin being opened by a rotting skeleton inside it. The skeleton's bony fingertips have left scratches on the coffin lid.
   
==Blurb==
+
== Blurb ==
  +
<span style="font-family: Futura Condensed, Medium Condensed, Oswald; color: #b98d06; font-size:18pt;">''THEY'RE REAL DEADHEADS!''</span>
You are staying with your grandmother in her spooky old house, which is next to a graveyard. The headstones seem to be rearranging themselves every day and you begin to be creeped out. Your obnoxious grandmother does not notice. So you are forced to face the ghouls in the cemetery, that are beginning to come alive, by yourself. To stop it, you must defeat the most powerful ghost (MPG) in the graveyard. But, if you decide to go home, one of the ghosts follows you back. Can you set things straight, or will you be haunted forever?
 
  +
  +
You're off to visit your grandmother, whose house backs up to a graveyard. At first the tombstones seem far away. But every day they move a little closer. Then you discover the headstones are disappearing. But the dead aren't gone — their ghosts are moving. Right into your grandmother’s house!
  +
  +
If you decide to stay, you must battle a warrior ghost. If you decide to run, one of the kid ghosts follows you home. Will you be haunted...for the rest of your life?
  +
  +
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
   
 
==List of endings==
 
==List of endings==
 
There are sixteen bad endings and five good endings.
 
There are sixteen bad endings and five good endings.
 
===Bad endings===
 
===Bad endings===
  +
{{Paths|
*Being stuck in a coffin, until you die.
 
  +
{{Paths-row
*John Luckmeyer tricks you into walking into a closet, which your grandmother turned into a laundry chute. You end up falling two stories down a clothes chute into a washer.
 
 
|ending = You become a stone statue in the graveyard, still aware of your surroundings. The ghosts of John Luckmeyer and his twin sister, Jane torment you for all eternity.
*It is implied that you were destroyed by the MHG - the most horrible ghost.
 
  +
|path = *18-53-93
*You choose the wrong grave and the last tombstone moves into place, completing the message. This ending has a sidenote that says that next time to ask for Elvira's help and don't leave that much to chance.
 
  +
}}
*You are being chased by a ghost of a soldier from the Civil War and end up falling off a bridge. You survive the fall and groan in pain, but the ghost hears you and floats down and kills you.
 
  +
{{Paths-row
*Since you refuse to give Mac MacFarling any money, his box opens up to reveal a plastic hand. The hand grabs you and pulls you into the box.
 
 
|ending = It is implied that you were destroyed by the MHG - the most horrible ghost.
*You decide to hide out in the barn, but you end up being bitten by a vampire chicken.
 
  +
|path = *18-53-108-16-57-8-102-99-62-96-28-27
*Sparkle wimps out after seeing a ghost with worms crawling on his face. The worms smother you to death after the ghost puts his face up to yours.
 
  +
}}
*You don't survive a fall off a bridge and become a ghost. You play pranks on people, like crossing out the page numbers of a ''Give Yourself Goosebumps'' book with a black felt marker. Only it was ''this'' book, the only one you're in.
 
  +
{{Paths-row
*You betray a ghost by turning him down. Every time you walk by a cemetery, the ghost and his friends call out, "You lied!"
 
 
|ending = You choose the wrong grave and the last tombstone moves into place, completing the message. This ending has a side note that says that next time to ask for Elvira's help and don't leave that much to chance.
*A Neanderthal ghost hits you on the head with a club.
 
  +
|path = *18-53-108-16-57-8-102-99-62-96-48-34
*You become a stone statue in the graveyard, still aware of your surroundings. The ghosts of John Luckmeyer and his twin sister, Jane torment you for all eternity.
 
  +
}}
*A ghost follows you around for the rest of your life and makes everyone think you're stealing things.
 
  +
{{Paths-row
*Deciding to ride Glory the ghost horse turns out to be a bad idea, because he charges straight into a solid wall, taking you with him. His grave said that he was too wild for the riders of this world. As a consequence, you're stuck with riding Glory for all time.
 
 
|ending = Sparkle wimps out after seeing a ghost with worms crawling on his face. The worms smother you to death after the ghost puts his face up to yours.
*Because of a bet you made with the ghost, you'll have to eat worms.
 
  +
|path = *18-53-108-16-57-8-102-99-62-125
*You find a Lanx, and the book ends. (This might be a "punishment" for not reading enough Goosebumps books, since this only happens if you say the creature is a Lanx, but a Grool was described earlier.)
 
  +
}}
  +
{{Paths-row
 
|ending = You are being chased by a ghost of a soldier from the Civil War and end up falling off a bridge. You survive the fall and groan in pain, but the ghost hears you and floats down and kills you.
  +
|path = *18-53-108-16-57-8-102-118-32-69
  +
}}
  +
{{Paths-row
 
|ending = You don't survive a fall off a bridge and become a ghost. You play pranks on people, like crossing out the page numbers of a Give Yourself Goosebumps book with a black felt marker. Only it was this book, the only one you're in.
  +
|path = *18-53-108-16-57-8-102-118-32-105
  +
}}
  +
{{Paths-row
 
|ending = You decide to hide out in the barn, but you end up being bitten by a vampire chicken.
  +
|path = *18-53-108-16-57-8-118-55
  +
}}
  +
{{Paths-row
 
|ending = Since you refuse to give Mac MacFarling any money, his box opens up to reveal a plastic hand. The hand grabs you and pulls you into the box.
  +
|path = *18-53-108-16-74
  +
}}
  +
{{Paths-row
 
|ending = A Neanderthal ghost hits you on the head with a club.
  +
|path = *18-53-108-85-54-94-111
  +
}}
  +
{{Paths-row
 
|ending = Deciding to ride Glory the ghost horse turns out to be a bad idea, because he charges straight into a solid wall, taking you with him. His grave said that he was too wild for the riders of this world. As a consequence, you're stuck with riding Glory for all time.
  +
|path = *18-53-108-85-126
  +
}}
  +
{{Paths-row
 
|ending = A ghost follows you around for the rest of your life and makes everyone think you're stealing things.
  +
|path = *25-30-56-38
  +
}}
  +
{{Paths-row
  +
|ending = You try to convince Robin that there is a [[Lanx]] under the sink, but he chooses to stop believing you and leaves. (Because the reader can choose whether they find a [[Grool]] or a Lanx, the book seemingly punishes the reader for choosing the more dangerous character.)
  +
|path = *25-30-73-35-83-95
  +
}}
  +
{{Paths-row
 
|ending = You are stuck into a coffin until you die.
  +
|path = *25-30-73-35-83-132-52-90-98-13
  +
}}
  +
{{Paths-row
 
|ending = You betray a ghost by turning him down. Every time you walk by a cemetery, the ghost and his friends call out, "You lied!"
  +
|path = *25-30-73-35-83-132-52-110
  +
}}
  +
{{Paths-row
 
|ending = Because of a bet you made with the ghost, you'll have to eat worms.
  +
|path = *25-30-73-35-83-132-59-81
  +
}}
  +
{{Paths-row
 
|ending = John Luckmeyer tricks you into walking into a closet, which your grandmother turned into a laundry chute. You end up falling two stories down a clothes chute into a washer.
  +
|path = *25-49-16-57-64-26
  +
}}
  +
}}
  +
 
===Good endings===
 
===Good endings===
  +
{{Paths|
*You run into your piano teacher, when visiting the afterlife. She gives you a map that leads to gold in her backyard under her apple tree, if you play for her. You then wake up at your house with the map in your hand.
 
  +
{{Paths-row
*You defeat Brandon Westep, before he can consummate the curse. However, you're still stuck with the ghost of Elvira Martin - she wasn't outside when you broke the curse, so she didn't return to her grave.
+
|ending = You defeat Brandon Estep, before he can consummate the curse. However, you're still stuck with the ghost of Elvira Martin - she wasn't outside when you broke the curse, so she didn't return to her grave.
*You use the mute button on the remote control to stop the Neanderthal ghost. Pretty soon, you called the news and become famous along with your grandmother for demonstrating the remote. You sell the house and go to live in the South Pacific Islands with your grandmother.
 
  +
|path = *18-53-108-16-57-8-102-99-62-96-28-47-14
*You refuse to take more piano lessons, and the piano teacher takes you back outside the graveyard.
 
  +
}}
*While you don't fully trust the ghost, the ghost gives you a coin for honesty. Before heading to the afterlife, he advises you to keep it with you always and not to sell it, spend it or give it away, even after death.
 
  +
{{Paths-row
 
|ending = You use the mute button on the remote control to stop the Neanderthal ghost. Pretty soon, you called the news and become famous along with your grandmother for demonstrating the remote. You sell the house and go to live in the South Pacific Islands with your grandmother.
  +
|path = *18-53-108-85-54-94-78
  +
}}
  +
{{Paths-row
 
|ending = You run into your piano teacher, when visiting the afterlife. She gives you a map that leads to gold in her backyard under her apple tree, if you play for her. You then wake up at your house with the map in your hand.
  +
|path = *25-30-73-35-83-132-52-90-82-10
  +
}}
  +
{{Paths-row
 
|ending = You refuse to take more piano lessons, and the piano teacher takes you back outside the graveyard.
  +
|path = *25-30-73-35-83-132-52-90-82-87
  +
}}
  +
{{Paths-row
 
|ending = While you don't fully trust the ghost, the ghost gives you a coin for honesty. Before heading to the afterlife, he advises you to keep it with you always and not to sell it, spend it or give it away, even after death.
  +
|path = *25-30-73-35-83-132-59-63
  +
}}
  +
}}
   
 
==International releases==
 
==International releases==
 
===Gallery===
 
===Gallery===
  +
<gallery bordercolor="#007a00" hideaddbutton="true">
<gallery>
 
 
thecurseofthecreepingcoffin-uk.png|UK
 
thecurseofthecreepingcoffin-uk.png|UK
La maldición del ataúd.jpg|Spanish
+
La maldición del ataúd.jpg|Spanish (''La Maldición del Ataúd'' - The Curse of the Coffin)
 
The_Curse_of_the_Creeping_Coffin_-_Norwegian_Cover_-_Spøkelsene_på_kirkegården.jpeg|Norwegian (''Spøkelsene på Kirkegården'' - The Ghosts in the Cemetery)
La Balade des pierres tombales.jpg|French
 
  +
Thecurseofthecreepingcoffin-german.jpg|German (''Der Fluch Der Ruhelosen'' - The Curse of the Restless)
The_Curse_of_the_Creeping_Coffin_-_Norwegian_Cover_-_Spøkelsene_på_kirkegården.jpeg|Norwegian
 
  +
La Balade des pierres tombales.jpg|French (''La Balade des Pierres Tombales'' - The Walk of Tombstones)
  +
GYG 08 Curse Creeping Coffing Hebrew cover.jpg|Hebrew
  +
GYG 08 Curse Creeping Coffin Chinese cover.jpg|Chinese
 
</gallery>
 
</gallery>
   
 
==Artwork==
 
==Artwork==
<gallery widths="230" bordercolor="transparent">
+
<gallery widths="265" bordercolor="transparent" spacing="small" hideaddbutton="true">
 
The Curse of the Creeping Coffin (Full Art).jpg|Cover artwork by [[Mark Nagata]].
 
The Curse of the Creeping Coffin (Full Art).jpg|Cover artwork by [[Mark Nagata]].
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Despite the cover, the reader's main enemies in this book are ghosts, not skeletons.
+
*Despite the cover art featuring a skeleton, the reader's main enemies in this book are ghosts.
 
*One of the choices has hidden pages and can only be found by adding up dates given to the reader earlier in the story.
*The graves are rearranging themselves in order to spell out a message, using the last names of those who have died.
 
 
*There is a question in this book about the name of the [[Grool|creature]] from the ''[[Goosebumps (original series)|Goosebumps]]'' book, ''[[It Came from Beneath the Sink!]]''.
*One of the choices has hidden pages and can only be found by adding up some dates given earlier.
 
 
*In some parts of the story, there are two choices that both lead to bad endings. In one part of the story, there is a choice that leads to two different good endings.
*The ''Goosebumps'' question is about the name of the creature from, ''[[It Came from Beneath the Sink!]]''.
 
 
*This is one of the ''Give Yourself Goosebumps'' books where you can get a bad ending depending on what day of the week it is.
*In some parts of the story, there are two choices that both lead to bad endings. The same thing happens, but this time it leads to two different good endings.
 
  +
*This is the only ''Give Yourself Goosebumps'' book where you can get a bad ending depending on what day of the week it is.
 
  +
{{GYGoosebumps}}
 
[[Category:Give Yourself Goosebumps]]
 
[[Category:Give Yourself Goosebumps]]
[[Category:Ghosts]]
+
[[Category:Ghosts (topic)]]
 
[[Category:Grandparents]]
 
[[Category:Grandparents]]
 
[[Category:Vampires]]
 
[[Category:Vampires]]
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Villains]]
 
 
[[Category:Twins]]
 
[[Category:Twins]]
[[Category:Villainesses]]
+
[[Category:Bullies (topic)]]
[[Category:Bullies]]
 
 
[[Category:Dogs]]
 
[[Category:Dogs]]
 
[[Category:Transformations]]
 
[[Category:Transformations]]
Line 86: Line 162:
 
[[Category:Books Released In 1996]]
 
[[Category:Books Released In 1996]]
 
[[Category:Covers by Mark Nagata]]
 
[[Category:Covers by Mark Nagata]]
 
[[Category:Summer]]

Revision as of 02:51, 14 April 2020


Navigation:
Book


The Curse of the Creeping Coffin is the eighth book in the Give Yourself Goosebumps gamebook series. It was published in 1996.

The cover illustration depicts a coffin being opened by a rotting skeleton inside it. The skeleton's bony fingertips have left scratches on the coffin lid.

Blurb

THEY'RE REAL DEADHEADS!

You're off to visit your grandmother, whose house backs up to a graveyard. At first the tombstones seem far away. But every day they move a little closer. Then you discover the headstones are disappearing. But the dead aren't gone — their ghosts are moving. Right into your grandmother’s house!

If you decide to stay, you must battle a warrior ghost. If you decide to run, one of the kid ghosts follows you home. Will you be haunted...for the rest of your life?

The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!

List of endings

There are sixteen bad endings and five good endings.

Bad endings

Ending Paths

You become a stone statue in the graveyard, still aware of your surroundings. The ghosts of John Luckmeyer and his twin sister, Jane torment you for all eternity.

  • 18-53-93

It is implied that you were destroyed by the MHG - the most horrible ghost.

  • 18-53-108-16-57-8-102-99-62-96-28-27

You choose the wrong grave and the last tombstone moves into place, completing the message. This ending has a side note that says that next time to ask for Elvira's help and don't leave that much to chance.

  • 18-53-108-16-57-8-102-99-62-96-48-34

Sparkle wimps out after seeing a ghost with worms crawling on his face. The worms smother you to death after the ghost puts his face up to yours.

  • 18-53-108-16-57-8-102-99-62-125

You are being chased by a ghost of a soldier from the Civil War and end up falling off a bridge. You survive the fall and groan in pain, but the ghost hears you and floats down and kills you.

  • 18-53-108-16-57-8-102-118-32-69

You don't survive a fall off a bridge and become a ghost. You play pranks on people, like crossing out the page numbers of a Give Yourself Goosebumps book with a black felt marker. Only it was this book, the only one you're in.

  • 18-53-108-16-57-8-102-118-32-105

You decide to hide out in the barn, but you end up being bitten by a vampire chicken.

  • 18-53-108-16-57-8-118-55

Since you refuse to give Mac MacFarling any money, his box opens up to reveal a plastic hand. The hand grabs you and pulls you into the box.

  • 18-53-108-16-74

A Neanderthal ghost hits you on the head with a club.

  • 18-53-108-85-54-94-111

Deciding to ride Glory the ghost horse turns out to be a bad idea, because he charges straight into a solid wall, taking you with him. His grave said that he was too wild for the riders of this world. As a consequence, you're stuck with riding Glory for all time.

  • 18-53-108-85-126

A ghost follows you around for the rest of your life and makes everyone think you're stealing things.

  • 25-30-56-38

You try to convince Robin that there is a Lanx under the sink, but he chooses to stop believing you and leaves. (Because the reader can choose whether they find a Grool or a Lanx, the book seemingly punishes the reader for choosing the more dangerous character.)

  • 25-30-73-35-83-95

You are stuck into a coffin until you die.

  • 25-30-73-35-83-132-52-90-98-13

You betray a ghost by turning him down. Every time you walk by a cemetery, the ghost and his friends call out, "You lied!"

  • 25-30-73-35-83-132-52-110

Because of a bet you made with the ghost, you'll have to eat worms.

  • 25-30-73-35-83-132-59-81

John Luckmeyer tricks you into walking into a closet, which your grandmother turned into a laundry chute. You end up falling two stories down a clothes chute into a washer.

  • 25-49-16-57-64-26

Good endings

Ending Paths

You defeat Brandon Estep, before he can consummate the curse. However, you're still stuck with the ghost of Elvira Martin - she wasn't outside when you broke the curse, so she didn't return to her grave.

  • 18-53-108-16-57-8-102-99-62-96-28-47-14

You use the mute button on the remote control to stop the Neanderthal ghost. Pretty soon, you called the news and become famous along with your grandmother for demonstrating the remote. You sell the house and go to live in the South Pacific Islands with your grandmother.

  • 18-53-108-85-54-94-78

You run into your piano teacher, when visiting the afterlife. She gives you a map that leads to gold in her backyard under her apple tree, if you play for her. You then wake up at your house with the map in your hand.

  • 25-30-73-35-83-132-52-90-82-10

You refuse to take more piano lessons, and the piano teacher takes you back outside the graveyard.

  • 25-30-73-35-83-132-52-90-82-87

While you don't fully trust the ghost, the ghost gives you a coin for honesty. Before heading to the afterlife, he advises you to keep it with you always and not to sell it, spend it or give it away, even after death.

  • 25-30-73-35-83-132-59-63

International releases

Gallery

Artwork

Trivia

  • Despite the cover art featuring a skeleton, the reader's main enemies in this book are ghosts.
  • One of the choices has hidden pages and can only be found by adding up dates given to the reader earlier in the story.
  • There is a question in this book about the name of the creature from the Goosebumps book, It Came from Beneath the Sink!.
  • In some parts of the story, there are two choices that both lead to bad endings. In one part of the story, there is a choice that leads to two different good endings.
  • This is one of the Give Yourself Goosebumps books where you can get a bad ending depending on what day of the week it is.