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The Creepy Creations of Professor Shock is the fourteenth book in the Give Yourself Goosebumps series. It was published in 1997.

The cover illustration shows the upper half of an unfinished, menacing robot extending an arm towards the viewer. The robot is strapped to a wall, with metal parts and machinery surrounding it. The robot's left hand is disconnected and lying on a nearby table. The bottom half of the robot is absent.



You and your friends decide to check out a new part of town. That's when you notice an old house with a sign that says "BEWARE—DANGER" on one side and "PLEASE COME IN" on the other. Of course, you decide to go and see what's up.

The old man who lives there tells you hes looking for help cleaning out his garage. And you find a secret room. Inside there's a robot and mirrors and all kinds of great stuff. If you look in the mirrors you'll find yourself in a place where everything is backwards. If you turn on the robot you'll be walking in a metal wonderland. Can you get back before you become a pile of nuts and bolts?

The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!


You and your best friends, Jason and Stacey (who are twin siblings), take a job cleaning the garage of an inventor. You and your friends are told to avoid a particular door in the garage but you enter it anyway. Once inside, the three of you find a robot and a pinball machine, with a choice to press the button for either one.

Story A

You switch on the robot, which comes to life and destroys the room. A box gets smashed and you think it looks like something important, so you pocket the remains hoping to fix them before Professor Shock notices. At this point, Professor Shock comes in and deactivates the robot. He is so angry that you run away from the house. Back at home, you reassemble the box, which turns out to be a remote control. You discover that it controls all the machines in the world. This storyline then follows you getting caught up in a war between machines and humanity.

Story B

You switch on the pinball machine. Nothing happens at first; but then you hear Professor Shock coming, and you hide behind the pinball machine, along with Stacey and Jason. At this point, you all get sucked into a large mirror that was stored behind the machine. You then end up in a strange world where everything works backwards; and have to find a way to escape.

List of endings

There are eighteen bad endings and three good endings.

Bad endings

Ending Paths

You, Stacey, and Jason are being chased by a bull in the mirror world, so you decide to split up and run. But the bull splits up into three, and it's implied that the three of you are killed.

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In the mirror world, you encounter a mirror and think it might be able to take you back to your own world. You smash the mirror in the hope of crossing through, but the glass shards rearrange themselves around you and the twins. Your reflections trade places with you, trapping you inside the mirror.

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Stepping through a funhouse mirror causes your body to become twisted and warped like your reflection. You realize the same has happened to Stacey and Jason. At this point, it turns out you're on stage as contestants in a "beauty contest." The judge declares you the winner, then the lights come on in the auditorium, and you see that the people in the audience are funhouse freaks too.

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You plan to cross the lake to the palace but are warned of sharks. You don't believe this, since you know that sharks don't live in lakes. But when you reach the water, you're attacked and eaten by flying sharks (everything in this world is backwards, meaning sharks live in the sky.)

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You didn't get advice from Professor Shock, so you become a stone carving in the Queen's chamber after touching one.

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You're trying to find a red dot on one of the mirrors in the hall, indicating that it's the exit. But someone has cleaned all the mirrors and removed the dot; now, you have no way to escape.

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You lie to the Queen about why you came to her palace. But her mirror told her all about you, so she knows you're lying. She refuses to turn Stacey and Jason back to normal. You're forced to tell her she's beautiful (which the mirror can't do since it only speaks the truth), apparently forever, or she will turn you to stone too.

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After you pocket the twins, who have been turned into carvings, you try to run but the Queen catches you. She is so angry at you breaking your word to her that she imprisons you in a hall of mirrors. You know that one of the mirrors is a revolving door leading out of the hall; but you can't work out which one, so you're trapped.

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The man with the deep voice turns out to be Agent Jones, who works for the government. Professor Shock designs weapons for them, including the remote control, which Agent Jones was sent to recover from you because it is so dangerous. When you tell him you have pressed the red button, he announces it's too late: you activated the weapon, and something too horrible to describe is going to happen any second now.

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You're caught in a cycle of chasing your own reflection in and out of the mirror; for some reason, the reflection is scared of you and trying to run away.

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You wait around for your reflection to come back, then a crazed monstrosity appears in the glass. You think it's just an illusion, but it reaches out its hand and crushes you in its grip.

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You apologize to Professor Shock for switching on the robot and offer to make amends for the damage you've caused. It turns out that he likes to watch many televisions at the same time, and the box the robot broke was the remote control for all the sets. Since you broke his remote, he forces you to change the channels and settings for all the different sets manually. You are apparently stuck doing this forever.

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You and the twins try to escape in the bumper cars, but Stacey's car hits into yours, and the remote control gets crushed. You are now trapped in the bumper cars; without the remote, you can't switch them off, and they are going so fast that you'll be killed if you try to jump out.

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You try to escape the mall by smashing a door, but the noise attracts Professor Shock's robot. It informs you that machines have taken over the world, and you are all now slaves.

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You, Jason and Stacey get off the elevator into a funhouse-type place, with a giant Professor Shock looking down at you through the glass ceiling. It turns out that somehow, you have shrunk and ended up in his pinball machine. Professor Shock plays with the pinball machine, trying to hit you. He cheats and tilts the machine, and you're apparently killed by the ball. This is the ending you get if you have an odd number of letters in your name.

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Your bicycle takes you into a junkyard and dumps you in a pile of people. You're told this is because humans are considered useless garbage in the machine world.

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By pressing the Fast Forward button, you fast forward through all the phases of Professor Shock's plan, completing it. Everyone, including you and the Professor, has become a machine.

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A laser beam comes out of the remote control and hits your Walkman. The music grows deafeningly loud and, somehow, you can't remove your headphones or turn the sound off. In desperation, you smash the remote control. This stops the music - but then a spark from the broken remote lands on the Walkman, which causes it to grow and grow, trapping you inside your room.

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Good endings

Ending Paths

You escape the mirror world and end up back at Professor Shock's house. He's so impressed that you escaped, he wants to take your pictures with a special camera he's invented, to see if you can escape from the photographic negative. You refuse, and push Jason and Stacey out of there. Stacey wants to come back, as she thinks it would be fun to explore another world, but you flatly refuse.

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Stacey and Jason reveal that they and Uncle Jack are cyborgs, and that they used you to nab the remote from Professor Shock. As a reward for helping the cyborgs take over earth, they offer to make "you" a cyborg, as well. It's implied that you actually become one.

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The remote becomes useless and Red can't use it, so the cyborg invasion is stopped. You and your friends cheer, thinking you've saved the day; but Professor Shock tells you the remote's batteries just ran out. He says it's a good thing he didn't use stronger ones.

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International releases

Book advertisement from Beware, the Snowman.


Page Map

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  • While the cover illustration depicts an evil robot, this is not a central element in the story.
  • Some prints of the book claim that Secret Agent Grandma is the next book, but the next book actually ended up being Please Don't Feed the Vampire!.
  • This title is similar to the title of another book in the series, The Deadly Experiments of Dr. Eeek.
  • The title of this book is the longest title in the Give Yourself Goosebumps series at 31 letters.
  • The Mirror world that the reader enters in this book contains plot elements similar to those in Lewis Carroll's book Through the Looking Glass.
  • At the beginning of this book, Professor Shock initially thinks you were sent by Acme Cleanup.
  • One choice in this book depends on the number of letters in your first name. If you have the "wrong" number of letters, you'll hit a bad ending.
  • The warped message on page 79 says "To escape from this place to the world of your past, just step backward through a looking glass."
  • The 2015 ebook changes the Walkman to an mp3 player. However, it is still referred to as a Walkman on page 91.

References in other Goosebumps media