It's great meeting you! ^^ I found a link to your site on Tv Tropes and read every single review, I enjoyed your more indepth look into the series. They helped settle on a few books I'd later purchase down the road.
And it's fine it's unfinished, at least I'm not one to expect 100% completion of these things.
At the top of my head, I would definitely recommend Attack of the Beastly Babysitter I remember it being very well written, and entertaining and interesting to read, as well as being very interactive with it's games as well as choices. Shop Till You Drop... Dead! is also good, albeit mostly for the scavenger hunt storyline (though I may have to read it again to check how I feel now about the other storylines).
If you are planning on reading the special editions as well (I haven't reviewed those yet, as you can see), then Into the Jaws of Doom and One Night in Payne House are good choices, as they require thought to play, and the former does very well with its item collecting storyline - one thing to point out about it though is, because of its length, I would always find myself needing a break from it after a while (it's still good, but I never really enjoyed reading it all in one go, but that may just be me, and I may be different now).
I will admit that I need to reread them, as it has been a while, so I may return with more recommendations.
Also, it is worth reading Night in Werewolf Woods and The Knight in Screaming Armor, if only to see how poorly done (in my opinion) the choices are - as you most probably know from my reviews, they don't make sense as choices that "you" are making yourself.
>Also, it is worth reading Night in Werewolf Woods and The Knight in Screaming Armor, if only to see how poorly done (in my opinion) the choices are - as you most probably know from my reviews, they don't make sense as choices that "you" are making yourself.
Monster Blood is careening down your street and has already collected your panicked friends in their futile efforts to escape the green mass. Seeing their eerie unmoving silhouettes bob inside the blob snaps you back into the reality of the horror happening before you. It's several feet away! Act quickly!
If you trip over the family cat behind you and are then consumed by the Monster Blood, thus sharing your friend's horrific fate, flip to Page 13.
If you move 3 steps to the right and wait for the wave to safely pass you, go to Page 65.
Speaking of horrible choices, I would love it if a GYG asked you whenever or not your shoes were tied/untied/if you're not wearing lace shoes in the middle of chase sequence. That would perfectly correlate how your real life decisions affect your fictional self in a negative, yet humorous way.
Yes! That's exactly the problem with those two books - the choices are more about what happens to you, rather than what you do. It has to be seen to be believed, so I'm pleased to see you've seen it.
I like your idea about shoelaces - it would be a great tie-in to your fictional self, and a bit of realism. I actually plan on writing Choose Your Own Adventure style books one day (and have attempted it in the past), and might use that, if you don't mind.
Thank you. :) I attempted to do quite a few actually, but none of them really got anywhere. In no particular order, they were;
Book 1: You and your friends go to a funfair, and enter a House of Horrors that turns out to be real. Not really sure how I intended there to be more than one scenario in this one.
Book 2: You find a strange device, left by the previous owner of your home, that makes you shrink, and obviously you have to return to normal size by getting a hold the device again. You would either get shrunk at home or at school depending on what choice you made earlier. This was somewhat inspired by Beware of the Purple Peanut Butter due to the shrinking.
Book 3: You buy a Dungeons and Dragons type of board game, but it turns out to be enchanted and you either get sent to the world that the game is set in or the creatures from the game get released, and have to be sent back, depending on an earlier choice - which was determined by dice throw. Ultimately, it was Dungeons and Dragons meets Jumanji.
Book 4: You go into a room in a television store, and find a strange TV and remote and you either use the remote to (accidentally) transport you into the television world, and have to make your way through several made up TV shows to find your way back to the real world, or you leave the store with the remote (this may be done by accident - like you forced out, because you're not allowed in that room or something, but you don't realise you're still holding the remote, I never got to that part), and find that it affects the real world instead of TV ("Pause" actually pauses people, etc.) The first scenario was inspired partly by Little Comic Shop of Horrors, but with TV shows instead of comic books (some of the shows would have been parodies of real ones), and also the fact I've always liked the idea of being able to literally be in a TV show (as though it was real) anyway. The second scenario, was inspired by a Round the Twist episode, and not the Goosebumps short story Click nor the unrelated movie of the same name (though I was tempted to have one of the endings be the way the Goosebumps book ended, but I probably won't do that as it is too similar.
Book 5: There was a book which involved a female magician who, of course, was really magical, and you either stole her wand and/or book (you would have definitely took the wand) and realised they could do real magic, but you had no real idea how to use them or you wrote that she was fake on her magic box, and were then told to do some jobs at her home to apologise, but it turns out to be a magic house that you have to survive. Looking back, this one was pretty weird, as it was meant to play with morality tales in a sense as you initially bring things on yourself, but it's pretty extreme for what you did (so the magician can still be classed as a villain), as real morality tales tended to have extreme punishments, when I read/heard them. This book was actually not inspired by either of the magic themed Give Yourself Goosebumps books, to my knowledge.
Book 6: In one I never attempted to write, you love videogames, and somehow ended up being transported to one of two worlds from within the games you were playing. Kind of like Zapped in Space, but more focused on the fact that you're now in a videogame world.
Book 7: You are dropped of at a sports and activities camp, but it turns out, that you are the only human, and the camp is actually run and attended by anthropomorphised animals, and you are at risk because humans aren't liked there, but you're stuck at the camp, so you're forced to take part in either the sports or the activities while looking for ways to escape.
Book 8: Another one I don't think I attempted to write; You and your family are in Egypt and you either ended up in a pyramid or somewhere else depending on your earlier choice (maybe the museum you were looking at earlier?), and you have "your" two brothers with you at times in this book. I don't even have an actual goal for the reader yet. Not sure if Diary of a Mad Mummy played any part in the inspiration or not.
Book 9: I have more recently-ish planned on one that is a bit of departure, in that you're actually one of the bad guys in the story (the book would be a spin off of one of the other books, but I haven't come up with that actual book yet).
Book 10: Another I never tried writing, I had a vague idea about writing a CYOA where the reader's character was actually someone who reads CYOAs (which is likely to be true) and there was some self-awareness to what was happening, and somehow evidence that they are part of a CYOA in someway - like maybe you could actually see your choices written in books in the story before you made them? The Werewolf of Twisted Tree Lodge inspired this, due to the fact that it involved moments of "living the story" and was self-aware, but never outright said "I'm in a CYOA book."
Book 11: Speaking of werewolves, I did plan on doing a werewolf CYOA, because werewolves. Critical as I am towards it's choices, Night in Werewolf Woods was the Give Yourself Goosebumps book that inspired me, because I read that first, in addition to the fact that I find werewolves to be cool.
More may be announced, and I hope you didn't mind me including the ones I didn't actually attempt.
As, I'm sure is the case with all writers (or at least most of them), writer's block can be one of my worst enemies. I would often find that I knew what endings I wanted, but didn't really know how to get to them, or I knew what I wanted the scene to be, but wasn't sure how to write it. I never really tried to map the stories, apart from one time when I tried to design a kind of diagram, which for some reason never went anywhere. Even what I had written simply contained the directions "Go to PAGE" and the like, with no actual numbers filled in (I was going to decide which page things were in when I was done - I have no idea if that was good or bad, as I never finished any of them).
Also, I remembered another book;
Book 12: Your adventurous friend talks you into breaking into breaking into an interactive museum that the two of you were supposed to have a field trip at - the museum is said to be really cool, and is split into different sections, of specific exhibits. The two of you find you can get in easily, but are then locked in (I actually just thought of that, I think) and you either have to explore the museum (which of course, is dangerous) to find a way out, choosing which order to visit the sections in, or you discover that there is a hidden laboratory under the museum, and have to make your way through that. The museum exploring section includes item collecting, and certain choices can only be made if you have collected a certain item, meaning you have to be very careful about what order you go to each section, and you may have to go back and forth between sections at times (if this can be written in). Inspired by Shop Till You Drop... Dead!, Into the Jaws of Doom, and to some extent, You're Plant Food!
Well you can refer to books you already know and own, map them out, and use their exact map to plot out your story with extra changes and with your own choices/mechanics so you can easily plot out the appropriate length of the adventure right up to the good ending(s) along with knowing how long you build up to the bad endings.
Here, I just also happened to be looking through the official CYOA website and there I found a PDF document. It's a printable miniture CYOA book with the familar layout as the original book. It includes pre-made page choices, illustration pages, and goes up to 53 pages. It's specifically designed to be a introduction to writing CYOA stories so it'll be an incredibly easily beginners source to use. Here's thelink .
Uh huh. ^^ I think I know the answer of this, but do you think you'll ever review any more GYG books? I ain't disappointed that you didn't do every single one, after all you had the commitment of reviewing half of the series! But the book I always wanted to was One Night at Payne House because of its one good ending challenge and power play mechanics. So an indepth look into the story and greater context into the events that leads you into the situation would've been great.
MBD, I also tried to write some CYOA books when I was 13, but it's harder than it seems... BUT that link is SUPER HIPER useful. Really. I'm going, with the help of the link, and with that advice you gave, try to write a book again.
To Monster Blood Drive: I do intend to finish reviewing them eventually, I just have so many other projects to do (I have the habit of embarking on too many projects at once). My original plan was to review the main books in order, then the Special Editions in order, but I'm thinking of bending the rules and concentrating on One Night in Payne House next so you don't have to wait for me to review everything else first (I might post that here, though). I don't know when it will be done though.
Oops, a little late on the reply. Sorry about that. ^^'
But I like the ideas, the mechanics and themes make a nice composite CYOA that mixes in the vague familiarity of GYG and CYOA while still offering a unique story only you could provide. That's why I hope my advice and printable document helps, it'd be nice for you to get your story finished and share it with whoever, however. Here's another website where you can read more different stories from awespiring authors to the genre and share your own: http://chooseyourstory.com/
This makes me want to share an old idea I had myself.
Thank you both for your responses, I'm glad that you both enjoy my ideas, and I hope that one day you get to read them. Out of interest, were there any particular ones that stood out to either of you, if it's okay to ask?
Monster Blood Drive: Thank you for the website. What was your idea, if you don't mind me asking?
>Out of interest, were there any particular ones that stood out to either of you, if it's okay to ask?
Well I liked the House of Horrors plotline where you enter one in a amusement park/carnival. Though I think it'd be more suitable and interesting if the reader came across the haunted house attraction one day that wasn't there before. Like if it was ran by a shady traveling carnival owner that visited the reader's neighborhood.
I'm sorry to hear that you can't remember too much of your idea, but thank you for the advice on my story - I agree that it would be better if it was a visiting attraction, I shall write it that way. Thank you. :)
No biggie. How about we deconstruct your idea? You know, discuss it piece by piece so that you have a more concise, and narrowed down idea of what to write (endings, game mechanics, side characters/the reader themself, etc).
If we're talking about the House of Horror one, I have the presumably obvious "Perfect Ending" and at least one presumably obvious good ending. I do have one bad ending in mind, though it is purposely silly (but still fatal for the reader's character) and thus kind of an odd ending out, I would assume.
The presumably obvious "Perfect Ending" for the House of Horrors is that you not only get out, but also manage to destroy the house in someway, most likely magically. This would mean, of course, that you're not only safe, but you've also won and prevented the evil house from trapping anything else (the shady owner, will most likely also have to be stopped in this ending). At least some of the good endings, may simply see you escaping the house, but not destroying it, or at least not permanently.
Just thought: Maybe one of the good endings could be that you destroy the house, but the shady owner is still out there, meaning he could possibly just create a new one? Maybe both the house and the owner need to be stopped in order to truly win?
The one bad ending I have thought of for now is, like I said, pretty silly, and will most likely stand out against the other bad endings (or at least most of them), but here it is; while on one of the higher floors of the house you come across two different directions, and one of them is a corridor alongside the banister and a small harmless looking dog just sitting there for seemingly no reason. Choosing to take this path (whatever the other path was) turns out to be the bad choice, as the dog, despite his/her size and appearance, is able to knock you to the floor, and then, with impossible strength, is able to edge you towards the banister, which you fall through and die. The End.
The above bad ending was based on a weird dream I had years ago.
Also, there is a chance that it will be a "Funhouse of Horrors"- meaning that it will be a House of Horrors with a funhouse element to it (but deadly of course). In fact, I remembered I had another bad ending planned involving Distorted Mirrors, but I feel that Goosebumps has done this, so I'll have to check.
EDIT: Yeah, The Creepy Creations of Professor Shock has that ending - obviously the ending would be that the mirrors really do make your appearance change, but we'll see if I still use it.
I know i'm kind of not supposed to comment here, but I think I have an idea. One of the ambiguous endings could be like it turns out to be just a dream, but then u decide it is a good idea to make the dream come true and enter the house "again".