The Creepy Creations of Professor Shock

The reader and their friends take a job cleaning the garage of an inventor. Being told to avoid a particular door in the garage, the reader and friends enter it anyway. Once inside the three of you find a robot and a pinball machine. By turning on the robot the reader ends up in a metal wonderland. If they turn on the pinball machine the group will end up in a strange world.

While the cover illustration depicts an evil robot, this is not a central element in the story. The title is similar to the title of a another book in the series, The Deadly Experiments of Dr. Eeek.

Bad Ends

 * The result of pushing the red button leaves you without an actual answer as to what happened but it was too horrible too mention. (You automatically press it but it takes a certain amount of chain events to get this ending)

Trivia

 * Some prints of the book incorrectly claim that "Secret Agent Grandma" is the next book. When it's really "Please don't feed the vampire".